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The first VR game that I worked on, Baby Not Want is a game where the player is a baby attempting to knock away the bad things to eat (spiders, bottles, etc) while still eating the appropriate things (apples, strawberries, cupcakes). What was originally going to be a 5 week project, our professor allowed us to extend development for the full 10 weeks of class. The most difficult portion was definitely getting the arms to behave with physics, while everything else proved to be a lot of fun for everyone involved. My role on the team was game designer, where I designed the overall concept as well as game flow. I also helped with modeling, writing, and effects.

BNW
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